Item Enchantment
Enchanting
The Simple Man's Guide
So you want to know how to get into the world of enchanting? To have the best equipment takes time and dedication to obtain, enchanting is not an exception to this. If you're a filthy casual who can't read then skip to the end for the tl;dr.
While at first glance the entire process seems daunting. "How can I do this? What? This item does not have any attachment slots? What does that even mean?"
Well Timmah, I'm going to tell you today! Illustrated with pictures no less!
Look at this helmet, it's boring. It's bland. I want to change it into something useful.
This is the first thing you need when you start enchanting; an item. Not any item can be enchanted though! All equipment besides items with charges, stone skin amulets being an example, can be. Here I have a winged helmet for paladins. It's ordinary and has no personal finesse that could help me in its fullest capacity. The first thing I'm going to need is an orb of enchantment. But one careful thing should be noted - each item can ONLY HOLD 4 SLOTS. It can hold less, but not more than that.
Aw man, this thing is a beaut'! You can obtain it through bosses and Cyntara Coins.
After using it, I have attached a slot onto the helmet, now it says in the description - "Enchantments: 1 slots." I should emphasis again, EACH PIECE OF EQUIPMENT CAN ONLY HOLD FOUR SLOTS. But now we're ready to apply some enchantments! There are several different types of crystals that can be attached and three different tiers. Let's look at how each one looks and what it does!
The three tiers are lesser, regular, and grand.
To start, THERE IS AN ENCHANTING SKILL, to see this type !skills, and each tier has different requirements to applying to them. Lesser crystals have no requirements to be put onto equipment other than having it socketed. A regular crystal requires 15 enchanting and the grand crystal requires 25 enchanting. Now, each of these can do something a little different from the others. These CRYSTALS CAN BREAK when being put onto the equipment.
The first column is elemental absorption - PKers can be pesky, but what if I told you that you can have resistances against their attacks? Up to a point mind you, but you can have their damage mitigated.
The second is skill - are your distance or magic levels laughably bad? This is your sure way to increase them!
The third is regeneration - who doesn't love a little health or mana regen giving the boost in battle?
The final column is miscellaneous - do you have piss poor loot luck? Well no more! Want to do extra damage in battle? Done. Walk faster? Off goes Timmah.
Garbage...
I
mean fantastic!Well this isn't something I wanted, so let's go visit the Tool Vendor NPC to grab some enchantment removers!The tool vendor sells them for quitePress the price.
After buying a few of those I went back over to my enchantment spotR to remove thatany phenomenalenchants enchanton intothe something I actually want.
item.
In this window you can also see how much speed it would give you.
After removing enchantments yourthe socket is not removed, but frees up the socketallows you had before. You are now free to applyadd another crystalenchantment. for another chance at whatever you were trying to accomplish in life.
And now Timmah, you're probably asking, "oh man, what set can I trick out to help me," now we're getting into the nitty gritty stuff. Technical stuff.
On this set I would want to maybe go critical chance + skills bonus. There is one important note - there are limits on what you can stack on your character.
It doesn't matter if you'reyou entiredecide setto isstack trickedone outstat withentirely, +35%if you go over 10% maximum critical hitstirke chance,
if it goes over 100% critical hitchance you are wasting crystals. (+5% bonus through talents)
Here are the limits that you CANNOT go past -
• Regeneration (mana and health) - There is no limit! Stack your character's regeneration to the sky.
• Skills - You cannot add more than +100 skills to your character through enchanting and inherent bonuses combined.
• Speed - 1500. This is the game server's limit, you reach this rather fast when leveling. You are able to see your walking speed in your skills menu. Additional speed boosts may be niche helpful in places like Yalahar or fighting against monsters that have heavy paralyze.
• Critical Hit - 10%
(15% with talent Maximum Critical Chance)
• Luck - There is no limit! 100% = 2x luck, 200% = 3x luck. (Luck influences your lootrate, be poor no longer!)
• Elemental Resistances -
ThisKnights: oneMaximum gets50% trickyin soPvE, I'm28% goingin toPvP
splitPaladins: itMaximum up30% intoin somethingPvE, you18% canin understand:PvP
Mages: Maximum 30% in PvE, 15% in PvP
Knights - these tanks have an inheritedPlus defense of 25% naturally.
Paladins - these quick dudes have an inheritedPlus defense of 20%15% naturally.
Mages - Plus defense of 0% inheritednaturally.
Here is a picture of the tooltip for defense - good luck blocking.
Inherited defense means they have a natural resistance to all elements and knights, obviously, have the highest amount with 25% and mages the lowest with 0%.
So you have inherited defense, but you also have charms which adds onto that elemental defense (depending on what you choose, you could be one of those people who use a yellow gem instead of a nightmare doll) which you need to pay attention to Timmah. Because if you go over 50% elemental resistance you are WASTING CRYSTALS. Elemental resistance calculation isn'tstats for theKnight. faintThe ofextra heart, if you can't figure out simple math then I recommend you to go full luck because you'll need it in your life if you can't put in some hard work.
To recap that all, knights have 25% reduction + another 25% on equipment or charms before they hit the limit, paladins have 20% + 30% before they hit the limit, and mages have 50% on equipment to hit the limit.
And that, Timmah,3% is everythingthrough theretalents. is
to know about enchanting. Now get out there! Go build your full luck set because you can't do math.
Enchantment Combining
Furthermore, enchantment crystals can be combined using the enchantment crystal combining station.
You see a blackboard.
You canread: combinedEnchantment 3Crystal lesserCombiner
enchantment3x crystalsLesser into= one1x normalNormal
3x enchantmentNormal crystal= and1x 3Grand
5x normalGrand enchantment= crystals1x intoUltimate
one grand enchantment crystal.Combining has no chance of failure and as such will always succeed to combine the enchantment crystals into the higher tier.
Please keep in mind that only three enchantment crystals of the same type (absorb, skills, regeneration, and misc) can be combined. The resulting enchantment crystal will always be of the same type as the three base enchantment crystals.
You can find the enchantmentEnchantment combiningCrystal stationcombiner toat the eastbottom belowfloor of the depot.
Just place crystals on the table and pull the lever.
Value Ranges
The following table shows the value ranges of enchantment crystals.
‐ |
Lesser |
Normal |
Grand |
Absorb |
1-2% |
2-3% |
4-5% |
Absorb (Death/Physical) |
1% |
2% |
3% |
Skills |
+1-2 |
+2-3 |
+4-5 |
Regen |
+10-20/s |
+15-30/s |
+30-60/s |
TL;DRTLDR:
To start enchanting items, you will need an orbOrb of enchantment,Enchantment. youYou can get this from theQuests, storeTask onbosses, Market, or purchase them directly from the client or from bosses / quests.store. You only need to ‘use' this item on the piece of equipment you want to enchant.
The next item you need is a lesser enchantment crystal which has no enchantment skill required to use. There are fourfive different types of enchantment crystals; absorption,Regen, skills,Offense, misc,Defense, andSkills, regen.Utility. The amount of bonus each gives depends on the tier of crystal used.
Regular
enchantmentLesser crystalsEnchantment requireCrystals: 0 level required in Enchanting
Enchantment Crystals: 15 enchantmentlevel skill,required andin grandEnchanting
requiresGrand Enchantment Crystals: 25 level required in Enchanting
Ultimate Enchantment Crystals: 35 level required in Enchanting
.
You are able to see your current enchantment level by
saying saying !skills.If youor getgoing aninto enchantmentyour youSkills don't& wantStats thenwindow youand need to head overscrolling to the
toolbottom. vendor and buy an enchantment remover, this costs 50k each.You
CANNOT go past these limits -
•
Regeneration (health and mana): -
ThereNo is no limit! Stack your character's regeneration to the sky.limit.•
Skills -: YouCannot cannotgo add more thanabove +
50 skills to your character100 through
Enchantment.enchants and bonuses on gear.•
Speed -: 1500. This is the game server's limit, you reach this rather fast when leveling. You are able to see your walking speed in the skills menu. Additional speed boosts may be niche helpful in places like Yalahar or fighting against monsters that have heavy paralyze.
•
Critical Hit - 100% (which translates to: 10%
chance(15% towith proc (this is actually higher than you might think!))Talents)•
Luck -: There is no limit! 100% = 2x luck, 200% = 3x luck. (Luck influences your lootrate, be poor no longer!)
•
Elemental Resistances -
ThisDo hasnot aexceed fewyour differentmaximum partsresistance, -Knights havecheck anthe inheritedSkills defense& ofStats 25% naturally.Paladins have an inherited defense of 20% naturally.Mages have an inherited defense of 0% naturally.Each vocation CANNOT go 50% elemental resistance. You needwindow to
domake somesure. mathElemental ifProtection your equipment already has this on it. Charms count along with this resistance so take those into consideration too.
Explanation
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Enchanting Mount
Players that have reached Enchanting Level 20 will now have a chance to loot Enchanting Mount Recipe from bosses. Once learned, you will be able to craft an item that grants enchanting exclusive mount. This item can be traded and sold to other players.