Artifact weapons
Artifacts are powerful end-game weapons that can gain levels by being infused with Artifact Power.
As your Artifact Weapon progresses it will gain attack damage and increase the total damage output of your character versus monsters. The bonus is active as long as you are wearing the weapon.
Please keep in mind that this bonus does NOT apply in PvP.
You can receive your Artifact Weapon by completing the Spectral Awakening quest.
Artifact Power
Artifact Power is the experience equivalent for your weapon. It follows a different formula for the required experience points per level than the character level though.
Artifact Power can be obtained by using Artifact Tokens.
Artifact Tokens
Artifact Tokens grant Artifact Power for your weapon upon using. They can be obtained through numerous activities on Cyntara.
There is currently a set of 5 total tokens that you can find on Cyntara. They reward different amounts of Artifact Power and the type of token you will get depends on the difficulty of the content where you get them from.
The amount of Artifact Power received from Artifact Tokens is further multiplied based on your Artifact Knowledge level.
- Commendation - 25 AP
- Royal Commendation - 75 AP
- Bloody Parchment - 150 AP
- Victorious Token - 250 AP
- Triumphant Symbol - 420 AP
Artifact Token Sources
The artifact power tokens can be obtained from the following content:
- Daily Quests
- Dungeons
- Some Bosses
- Monster Tasks
- Prey Tasks
Artifact Knowledge
Artifact Knowledge is a multiplier that applies to the base value of Artifact Tokens. The multiplier is applied the moment you loot a token and does not apply retroactively to previously looted tokens.
The Artifact Knowledge can be increased by completing the Artifact Knowledge Research by talking to the Artifact Master NPC.
The Artifact Knowledge is initially locked to a maximum level of 25 however the limit can be increased to level 40 by completing the last mission of the Spectral Awakening Quest.
Knowledge Catch Up
Additionally the research is sped up for people that just received their Artifact Weapon.
Visiting the Artifact Master NPC will automatically make your Artifact Knowledge level advance to 1/3rd of the highest Artifact Knowledge level on the server.
Additionally, until you reach 2/3rds of the highest Artifact Knowledge level on the server, the research time will be reduced from 22 hours to 5 hours per research.
Artifact Infusion
Artifact Weapons can be additionally infused using regular weapons to receive extra damage.
For example if you have a Nightmare Blade and sacrifice it to infuse the Artifact Sword, your Artifact Sword will receive +5 attack, whereas using the Clement Sword would add +10 attack to the Artifact Sword.
Please keep in mind that this upgrade is not additive, you will simply receive the highest bonus applied. You also cannot downgrade nor remove the infusion to receive the item back.
The infusion process additionally requires special ores that can be obtained through the mining profession.
altho the infusions are done in tiers and its not mentioned that you need to do a line of quests
quest progression: banshee -> pits of inferno -> annihilator -> inquisition -> cursed ruins
knights/pallies get attack bonus, mages flat bonus to their wands/rods
Tier | Weapon | Quest | Level | Knight Atk | Paladin Atk | Mage Dmg | Requirements |
1 |
Knight: nightmare blade Paladin: demonic bow Druid: diamond sceptre Sorcerer: shadow sceptre |
banshee quest Pt 2 | 500 | 5 | 2 | +75 |
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2 |
Knight: clement sword Paladin: mycological bow Druid: glacial rod Sorcerer: wand of everblazing |
pits of inferno | 600 | 10 | 4 | +125 |
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3 |
Knight: vengeance sword Paladin: crackwhip bow Druid: energy-bound rod Sorcerer: royalty wand |
annihnilator | 900 | 20 | 8 | +225 |
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4 |
Knight: falcon longsword Paladin: falcon bow Druid: falcon rod Sorcerer: falcon wand |
inquisition | 1000 | 30 | 12 | +325 |
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5 |
Knight: magic sword Paladin: hive bow Druid: underworld rod Sorcerer: wand of voodoo |
cursed ruins | 1200 | 35 | 14 | +375 |
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6 |
Knight: emerald sword Paladin: warsinger bow Druid: lich staff Sorcerer: wand of defiance |
cursed ruins | 1200 | 40 | 16 | +425 |
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7 |
Knight: epiphany Paladin: Elethriel's elemental bow Druid: queen's sceptre Sorcerer: Ferumbras' staff |
cursed ruins | 1200 | 50 | 20 | +525 |
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Artifact Wand/Rod Elements
The Artifact Wands and Rods are versatile and can have their damage element changed.
To change the element, simply say !artifact and choose the element from the list.
Please keep in mind that not all elements are available and that sorcerers and druids have different choices.
Artifact Swap
The Artifact Weapons can be additionally swapped for their respective counterparts.
Paladins can freely swap between the bow and crossbow variants by right-clicking their weapons.
Knights can freely swap between the club, axe and sword variants by issuing the !artifact command.
Artifact Progression
As mentioned previously, your Artifact Weapon will progress as it gains Artifact Power.
The current progression tiers are as follows:
- Tier 1 - Artifact Level 1 - The baseline tier when you first receive your Artifact Weapon
- Tier 2 - Artifact Level 5
- Tier 3 - Artifact Level 15
- Tier 4 - Artifact Level 30
- Tier 5 - Artifact Level 50
Artifact Spells
Artifacts also provide access to new spells - each vocation receives two spells, one that unlocks at Artifact Level 5, one at Artifact Level 10, and two at Artifact Level 15. Additionally Artifact Spells have 4 ranks that can be upgraded through Artifact Spell Tokens obtainable from higher level rebirth spawns.
vocation | spell name (cast) | Effect |
Sorcerer |
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Druid |
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Paladin |
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Knight |
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- Druid
- Rank 1: Restores a target's health periodically.
- Rank 2: Removes soul cost.
- Rank 3: Increases duration by 25%.
- Rank 4: Increases healing frequency by 50%.
- Rank 1: Creates a healing totem in a position near the caster that periodically restores a moderate amount of health and cures paralysis for all players and summons in a large circular area around the totem.
- Rank 2: Removes soul cost.
- Rank 3: Increases duration by 25%.
- Rank 4: Increases healing frequency by 25%.
- Rank 1: Periodically unleashes an ice nova dealing Ice damage in an area around the caster.
- Rank 2: Removes soul cost.
- Rank 3: Increases duration by 25%.
- Rank 4: Increases area of effect.
- Rank 1: Increases a target's max health/mana for a short duration.
- Rank 2: Removes soul cost.
- Rank 3: Increases duration by 25%.
- Rank 4: Increases a target's max health/mana by additional 5%.
- Rejuvenation ("utura sio")
- Healing Totem ("utevo res vita")
- Freezing Pulse ("utito mas frigo")
- Grove Guardian ("utito sio vita")
- Paladin
- Rank 1: Redirects 10% of damage dealt to the caster's target back onto the caster for 120 seconds.
- Rank 2: Removes soul cost.
- Rank 3: Increases duration by 50%.
- Rank 4: Increases reflection by 50%.
- Rank 1: Summons a Mirage Archer to aid the caster in combat against non-player creatures for 120 seconds.
- Rank 2: Removes soul cost.
- Rank 3: Increases duration by 50%.
- Rank 4: Increases the number of spell targets by 2.
- Rank 1: Shoots a volley of ammunition from the caster's bow or crossbow in a cone-shaped Physical attack directly in front of the caster.
- Rank 2: Removes soul cost.
- Rank 3: Increases damage.
- Rank 4: Increases critical strike chance by 50%.
- Rank 1: Shoots an ethereal spear at the caster's nearest non-player targets dealing Physical damage over time.
- Rank 2: Removes soul cost.
- Rank 3: Increases the number of spell targets by 2.
- Rank 4: Increases critical strike chance by 50%.
- Holy Devotion ("utito sio san")
- Mirage Archer ("utevo res con")
- Volley ("exevo con hur")
- Strafe ("exori mas con")
- Knight
- Rank 1: The caster's melee damage splashes to nearby targets for 60 seconds.
- Rank 2: Removes soul cost.
- Rank 3: Increases duration by 50%.
- Rank 4: Increases area of effect.
- Rank 1: Massively reduces all damage taken by 75% for 10 seconds.
- Rank 2: Removes soul cost.
- Rank 3: Increases duration by 50%.
- Rank 4: Increases damage reduction by 20%.
- Rank 1: Reflects 50% of non-player melee damage dealt to the caster back to their attacker for 120 seconds.
- Rank 2: Removes soul cost.
- Rank 3: Increases duration by 50%.
- Rank 4: Increases reflection by 50%.
- Rank 1: Summons a vortex of blades around the caster, dealing damage to all non-player creatures that are hit by the blade.
- Rank 2: Removes soul cost.
- Rank 3: Increases duration by 25%.
- Rank 4: Summons an additional blade.
- Cleave ("utito mas tempo")
- Fortitude ("utamo rai tempo")
- Brambles ("utamo mas tempo")
- Blade Vortex ("exori gran mas")