Artifact weapons
most
Artifact information can be found Here .Infusion
altho the infusions are done in tiers and its not mentioned that you need to do a line of quests
quest progression: banshee -> pits of inferno -> annihilator -> inquisition -> cursed ruins
knights/pallies get attack bonus, mages flat bonus to their wands/rods
Tier | Weapon | Quest | Level | Knight Atk | Paladin Atk | Mage Dmg | Requirements |
1 |
Knight: nightmare blade Paladin: demonic bow Druid: diamond sceptre Sorcerer: shadow sceptre |
banshee quest Pt 2 | 500 | 5 | 2 | +75 |
|
2 |
Knight: clement sword Paladin: mycological bow Druid: glacial rod Sorcerer: wand of everblazing |
pits of inferno | 600 | 10 | 4 | +125 |
|
3 |
Knight: vengeance sword Paladin: crackwhip bow Druid: energy-bound rod Sorcerer: royalty wand |
annihnilator | 900 | 20 | 8 | +225 |
|
4 |
Knight: falcon longsword Paladin: falcon bow Druid: falcon rod Sorcerer: falcon wand |
inquisition | 1000 | 30 | 12 | +325 |
|
5 |
Knight: magic sword Paladin: hive bow Druid: underworld rod Sorcerer: wand of voodoo |
cursed ruins | 1200 | 35 | 14 | +375 |
|
6 |
Knight: emerald sword Paladin: warsinger bow Druid: lich staff Sorcerer: wand of defiance |
cursed ruins | 1200 | 40 | 16 | +425 |
|
7 |
Knight: epiphany Paladin: Elethriel's elemental bow Druid: queen's sceptre Sorcerer: Ferumbras' staff |
cursed ruins | 1200 | 50 | 20 | +525 |
|