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Artifact weapons

 


Artifact Infusion

altho the infusions are done in tiers and its not mentioned that you need to do a line of quests

quest progression: banshee -> pits of inferno -> annihilator -> inquisition -> cursed ruins

knights/pallies get attack bonus, mages flat bonus to their wands/rods

Tier Weapon Quest Level Knight Atk Paladin Atk Mage Dmg Requirements
1

Knight: nightmare blade

Paladin: demonic bow

Druid: diamond sceptre

Sorcerer: shadow sceptre

banshee quest Pt 2 500 5 2 +75
  •  Rutile Ore (x2)
2

Knight: clement sword

Paladin: mycological bow

Druid: glacial rod

Sorcerer: wand of everblazing

pits of inferno 600 10 4 +125
  • Rutile Ore (x5)
3

Knight: vengeance sword

Paladin: crackwhip bow

Druid: energy-bound rod

Sorcerer: royalty wand

annihnilator 900 20 8 +225
  • Rutile Ore (x5),
  • Obsidian Ore (x2
4

Knight: falcon longsword

Paladin: falcon bow

Druid: falcon rod

Sorcerer: falcon wand

inquisition 1000 30 12 +325
  • Rutile Ore (x5),
  • Obsidian Ore (x5
5

Knight: magic sword

Paladin: hive bow

Druid: underworld rod

Sorcerer: wand of voodoo

cursed ruins 1200 35 14 +375
  • Rutile Ore (x5)
  • Obsidian Ore (x5)
  • Onyx Ore (x2)
6

Knight: emerald sword

Paladin: warsinger bow

Druid: lich staff

Sorcerer: wand of defiance

cursed ruins 1200 40 16 +425
  • Rutile Ore (x5)
  • Obsidian Ore (x5)
  • Onyx Ore (x5)
  • Sunstone Ore (x2)
7

Knight: epiphany

Paladin: Elethriel's elemental bow

Druid: queen's sceptre

Sorcerer: Ferumbras' staff

cursed ruins 1200 50 20 +525
  • Rutile Ore (x5)
  • Obsidian Ore (x5)
  • Onyx Ore (x5)
  • Sunstone Ore (x5)